HTC Vive Cosmos Review
Pros: Highly immersive, easy to use
Cons: Issues with motion tracking in our tests, not particularly comfortable
Compare to Similar Products
HTC Vive Cosmos
$734.99 at Amazon
$799.00 at Amazon
|Check Price at Amazon||$50 List||$25 List|
$27.99 at Amazon
|Pros||Highly immersive, easy to use||Incredible tracking, fantastic visual quality, Built-in headphones||Versatile, easy to use, very immersive||Super easy to set up, very user-friendly||Inexpensive, easy to setup|
|Cons||Issues with motion tracking in our tests, not particularly comfortable||Pricey, multi-sensor set-up required||Could be a little more comfortable||Not very interactive||Uncomfortable, not as immersive or interactive|
|Bottom Line||The Cosmos was a bit of a let down due to its mediocre motion tracking performance and cramped fit||For the best VR experience available today, look no further than this premium model||If you are searching for the best of the best when it comes to VR, we think this product is hard to beat||This relatively inexpensive headset designed for kids is compatible with many different types of phones||This bare-bones headset is the best way to experience VR on a budget|
|Rating Categories||HTC Vive Cosmos||Vive Pro 2 Headset||Oculus Quest 2||Merge VR||Google Cardboard|
|Visual Immersiveness (20%)|
|User Friendliness (15%)|
|Ease of Setup (10%)|
|Specs||HTC Vive Cosmos||Vive Pro 2 Headset||Oculus Quest 2||Merge VR||Google Cardboard|
|Field of View||110º||120º||92º||95º||90º|
|Tracking type||Onboard cameras||External sensors||Onboard cameras||Phone||Phone|
|Resolution||1700 x 1440 pixels per eye||2488 x 2488 pixels per eye||1832 x 1920 pixels per eye||Phone dependant||Phone dependant|
|Phones that fit||N/A||N/A||N/A||iPhone 6 and newer, Galaxy S5 and newer, HTC One M8 and newer, LG G4 and newer. Compatible with most iOS and Android devices from the last 2 years and fits iPhone 5 to iPhone 6 Plus in size.||Most 4" to 6" phones|
|Adjustable Lenses||Only side to side||IPD||Slight IPD||Only side to side||No, need to move the headset around|
|Available Controllers / Remotes||Yes||Yes||Yes||Yes, Merge Cube||No|
|Refresh Rate||90Hz||90Hz, 120Hz||72Hz, 80Hz, 90Hz||N/A||N/A|
|Room For Glasses?||Glasses get pressed against the face||Yes||Glasses get pressed against the face||Less snug than Bnext||Less snug than the Merge VR|
Our Analysis and Test Results
While the Cosmos didn't do all that well in our tests, it seems other users have experienced similar issues with the motion tracking and the amount of ambient light, with HTC working to resolve the problem. Hopefully, this will improve its performance significantly, but until then, we are fairly reluctant to recommend the Cosmos.
To assess the level of interactiveness provided by each VR headset, we looked at how each headset allows you to interact with your virtual environment, what room limitations there are, and how accurate the motion tracking is. The Cosmos gave an overall mediocre performance, earning it a score in the middle of the group overall in this testing metric.
The Cosmos is compatible with a pair of handheld motion controllers that are decently comfortable and ergonomic to hold but aren't the favorite controllers we have tested to date.
The minimum room size for the Cosmos is 2m x 1.5m and the maximum size is set by the reach of the tether. So far, this performance matched up with the top products but it was in the accuracy of the motion tracking where the Cosmos fell short, both with the headset and the controller tracking. The headset seems slow to adjust after you take the headset on or off, with an angled horizon that took way longer than we would want for it to right itself. We also had a hard time getting the forward position to reset. Overall, the tracking just seemed much laggier with more glitches than other products when we tested it — to the point that it made games less fun to play.
The controller tracking also seemed slower in our tests, with smaller movements taking longer to register or being missed completely. The headset was also constantly complaining that the ambient lights were too bright or too dark — a problem unique to the Cosmos.
Our next rating metric ranked and compared the visual display of each VR headset. We looked at the image quality, the screen resolution, and field of view, as well as how much ambient light entered each product to determine scores. The Cosmos did significantly better, earning one of the top scores of the entire group.
The Cosmos' display has a resolution of 1700x1440 per eye, leading to a very sharp image that looks great. We only noticed a slight screen door effect. It has a 90 Hertz refresh rate and the majority of the image is clear and in focus. It has a claimed field of view of 110º max but we thought it seemed a little narrower than some of the other headsets with the same claimed field of view.
We had mixed results when it came to how the Cosmos blocked ambient light. Some of our testers found that a noticeable amount of light came in — enough to disrupt gameplay — while others found outside light completely blocked. This entirely depends on the shape of your face and isn't a problem if it does fit but we did deduct some points since the other headsets had a much more universal fit.
We rated and compared how comfortable it is to wear each headset for our next metric. We had different users try out each headset and rank how they felt and note if their faces got overly sweaty while wearing them. We also made sure that we had some judges try out each headset with glasses to see if there is sufficient space. The Cosmos didn't do exceptionally well, scoring just above average.
Overall, our judges found the Cosmos to be quite comfortable to wear — even for marathon gaming sessions. We did find the headset is prone to sliding around if you move rapidly and you can feel the weight of the tether tugging on the left side.
The fit is very snug, which can be problematic if you wear glasses. It isn't too bad for short periods but could be quite uncomfortable after long periods. The snug fit also means your face heats up very quickly, especially in the middle of your forehead.
Next, we looked at how much of a hassle it is to use the Cosmos once the initial setup has been completed, which is responsible for 15% of this headset's final score. We compared the work to hook up the headphones, if you were prone to hitting buttons accidentally, and the time it takes to start a VR experience. The Vive Cosmos did very well, earning one of the higher scores of the group for its convenience and ease of use.
The Vive Cosmos has integrated headphones but they are removable if you prefer something else. The sound quality is quite good and it is easy to adjust the volume while wearing the headset. We found hitting buttons accidentally to be quite uncommon, as the main external controls on the headset are tucked out of the way. You can adjust the volume, adjust the IPD, and toggle back and forth between VR and Camera mode while wearing the Cosmos.
All you need to do to get the Cosmos ready is put it on once it has been set up and make sure it is seated comfortably and in focus. This is a little more annoying to do than some of the other products but still isn't too much of a pain.
Ease of Setup
Our last metric deals with the amount of effort it took to go from unboxing the Cosmos to playing your first VR game, as well as the amount of additional hardware required to make the system run that isn't included in the package.
The software setup is easy, with a sticker directing you to a URL to start the download. Once you install the software, you just need to create an account and then get into the hardware setup.
The software for this headset guides you through the hardware setup process with a series of steps, which was a fairly painless process until we got to the part about setting up the room. This is when the Cosmos first started complaining about the amount of ambient light and had a hard time capturing the room. We eventually got it but it took us significantly longer than other headsets.
However, you do need a fairly powerful gaming PC to effectively run the Cosmos which will add a decent amount to the overall cost of this product if you don't already have one.
The Cosmos paired a top-tier price with what we thought was a fairly lackluster performance, making it a bad bargain option.
All in all, the HTC Vive Cosmos is far from our favorite headset. It does have a few pros but these were severely outweighed in our minds by its fussy motion tracking and finicky cameras.
— Austin Palmer, David Wise, and Jenna Ammerman
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